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Momentum: Make-or-break factors
Pay attention to the factors that can bog down a game night, and switch course when you see them.
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Boxed Text: The Gloamwood Ravine
In a deep and secluded forest, the party comes across an aether-infused creek, and ancient stone bridge, and a waterfall plunge pool.
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Momentum: Making a regular game night happen
Regular game nights aren’t built from infinite free time, they’re built when people get used to showing up.
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Boxed Text: A Divine Vision
A player character receives an urgent message from their goddess in a dream.
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Evolution of a Gamemaster: Don’t write your own system
Don’t chase mechanically satisfying rules, use what works to create the experience you want.
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Boxed Text: The Sandship Arrives
A marvel of ancient technology, now captured by pirates, makes its attack
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Evolution of a Gamemaster: Don’t bite off more than you can chew
Optimize your GM prep and style around sustainability to create momentum.
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Boxed Text: Camping in the Canyon
A group of adventurers take a job escorting a caravan of merchants across the desert.
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Evolution of a Gamemaster: Cultivate trust with others
TTRPGs are at their best when creating shared experiences, and that requires trust from all parties involved.
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Boxed Text: Raiding the Ruins
Adventurers come upon an ancient ruin, guarded by Imperial soldiers who are studying it
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