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Boxed Text: Wayshrine at Freeham
Heading out into the farmland around town, the party encounters a small wayshrine.
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Supporting other GMs: Read the book and write references
Nothing shows buy-in to a new campaign than buying and (more importantly) reading the core rulebook. And writing quick references helps both you and the rest of the table.
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Boxed Text: Legend Lore of Minathrin
A vision of an ancient village caught in a senseless war
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Supporting other GMs: Be enthusiastic (or at least engaged)
Sometimes, supporting another GM’s game can be as simple as making some choices when analysis paralysis sets in at the table.
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Boxed Text: Ruins of Minathrin
The ruins of an ancient village lies nestled in a dark, dangerous forest.
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Supporting other Gamemasters (as a GM)
The cure to being the “forever DM” is letting other people run games in their own voice and style. How do we help encourage that?
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Boxed Text: Descent into the Damycian Underdark
The party presses onward, entering a massive set of stone doors and descending into an isolated section of underdark.
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Building trophy cases
When you start burning out on a hobby, it’s important to recognize and step away, even though that feels like bad advice.
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Boxed Text: Mydalsa, the Gate at World’s End
The party arrives at another fey ruin, built into the side of a mountain. But the Empire is already here.
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Working through “Blank Page Syndrome”
To help with blank page syndrome, keep a variety of tools that help you avoid starting from a blank page.
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