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Boxed Text: Auldir, the Sacred Cave
Deep in a forested glen, a cave brimming with aether lies just outside of a firbolg village.
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Evolution of a Gamemaster: Ideas are cheap, execution is priceless
Being able to refine an idea into something usable is better than coming up with a really compelling idea.
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Boxed Text: Into the Westwood
Adventurers leave a well-traveled road, hoping to sneak into a locked-down city from the surrounding forest
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Narrow Worldviews Lead to Bad Writing
If you can’t put yourself in other people’s heads, you won’t be able to put yourself in your NPCs’ heads.
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Boxed Text: Gathering Information about Rissimo
Adventurers ask around, hoping to find a way to sneak into a city under Imperial lockdown
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Plan Complex Events with a GM Timeline
NPCs in long-term campaigns often do a lot of scheming off-camera; this tool helps quickly understand where that intersects with the players’ story.
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Boxed Text: Coal Creek
A fictionalized version of a real southern town in the mountains of east Tennessee, perfect for horror games.
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Organizing TTRPG Groups with Surveys
Planning can often result in talking in circles; surveys let you cut through the confusion.
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Boxed Text: Helgard, Town of Mages
A seaside town in the frozen north where a small mages college resides
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Gamemastering for Introverts
Know your strengths and your limitations; plan the important stuff during GM prep so you don’t get flustered while wrangling players.
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