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Boxed Text: Descent into the Damycian Underdark
The party presses onward, entering a massive set of stone doors and descending into an isolated section of underdark.
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Building trophy cases
When you start burning out on a hobby, it’s important to recognize and step away, even though that feels like bad advice.
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Boxed Text: Mydalsa, the Gate at World’s End
The party arrives at another fey ruin, built into the side of a mountain. But the Empire is already here.
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Working through “Blank Page Syndrome”
To help with blank page syndrome, keep a variety of tools that help you avoid starting from a blank page.
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Boxed Text: Fal Ohlim, the Dwarven Ruins
In a collection of ruins built on the side of a mountain, a bard casts Legend Lore to discover what happened here.
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Ryuutama taught me to run better downtime
Ryuutama’s mechanics highlight travel and camping, creating a rhythm to each in-game day.
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Boxed Text: Bhal Garum, Jewel of the Underdark
The party discovers an ancient dwarven city in an isolated section of underdark. What secrets lie within?
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Momentum: Make-or-break factors
Pay attention to the factors that can bog down a game night, and switch course when you see them.
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Boxed Text: The Gloamwood Ravine
In a deep and secluded forest, the party comes across an aether-infused creek, and ancient stone bridge, and a waterfall plunge pool.
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Momentum: Making a regular game night happen
Regular game nights aren’t built from infinite free time, they’re built when people get used to showing up.
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