Category: Gamemastering
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Momentum: Make-or-break factors
Pay attention to the factors that can bog down a game night, and switch course when you see them.
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Momentum: Making a regular game night happen
Regular game nights aren’t built from infinite free time, they’re built when people get used to showing up.
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Evolution of a Gamemaster: Don’t write your own system
Don’t chase mechanically satisfying rules, use what works to create the experience you want.
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Evolution of a Gamemaster: Don’t bite off more than you can chew
Optimize your GM prep and style around sustainability to create momentum.
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Evolution of a Gamemaster: Cultivate trust with others
TTRPGs are at their best when creating shared experiences, and that requires trust from all parties involved.
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Evolution of a Gamemaster: Trust yourself
As long as you have a good sense of storytelling and fairness, you’ll do fine.
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Evolution of a Gamemaster: It’s OK to make mistakes
Becoming a better GM doesn’t mean making no mistakes, it means developing the confidence and skills to roll with them.
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Evolution of a Gamemaster: There’s always time
You don’t have to run that dream game now–or even soon. If you stay engaged, TTRPGs are a long-term hobby.
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Evolution of a Gamemaster: Not all details are usable
TTRPGs are a form of artistic expression, but not every burst of creativity makes sense at the table (and that’s OK).
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Evolution of a Gamemaster: Ideas are cheap, execution is priceless
Being able to refine an idea into something usable is better than coming up with a really compelling idea.
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