Category: Gamemastering
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Evolution of a Gamemaster: Ideas are cheap, execution is priceless
Being able to refine an idea into something usable is better than coming up with a really compelling idea.
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Narrow Worldviews Lead to Bad Writing
If you can’t put yourself in other people’s heads, you won’t be able to put yourself in your NPCs’ heads.
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Plan Complex Events with a GM Timeline
NPCs in long-term campaigns often do a lot of scheming off-camera; this tool helps quickly understand where that intersects with the players’ story.
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Organizing TTRPG Groups with Surveys
Planning can often result in talking in circles; surveys let you cut through the confusion.
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Gamemastering for Introverts
Know your strengths and your limitations; plan the important stuff during GM prep so you don’t get flustered while wrangling players.
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Write “Boxed Text” in Your GM Prep
(Even if you don’t use it)
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Let Your Players Tell Their Story (Literally)
When your players tell their story to NPCs in-game, it’s both fun for them and tells you what they think is important.
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Gamemastering is a Magic Trick
What do we think we’re doing when we’re gamemastering?
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Against Omniscient Gamemasters
Sometimes, it’s better if you are experiencing your own world from inside it–waiting to see what exactly will happen alongside with the players.
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Writing TTRPG Factions: Plan Motivations Before Actions
Motivations can often be more neutral than actions–giving your NPCs and factions more nuance when they decide to act in the world.
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