Category: Gamemastering
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The Orb of Fledalious: An Experiment
I gave my players a powerful magic item with some terrifying drawbacks, hoping to give them tools to think outside the box. We’ll see if it works.
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Boxed Text: The Orb of Fledalious
An adventuring party finds a lost city (and a long-lost ancestor), and is asked if they are worthy to wield an item of immense power.
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MTAC 2026 Panels
Slide decks and references
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Supporting other GMs: Be the “training wheels”
You can share in some of the GMing duties to make it easier on other GMs–but be careful you don’t overstep your bounds.
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Run and play mock encounters
If you’re not sure how a particular game mechanic works, take the pressure off by practicing it outside of your normal session.
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Supporting other GMs: Read the book and write references
Nothing shows buy-in to a new campaign than buying and (more importantly) reading the core rulebook. And writing quick references helps both you and the rest of the table.
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Supporting other GMs: Be enthusiastic (or at least engaged)
Sometimes, supporting another GM’s game can be as simple as making some choices when analysis paralysis sets in at the table.
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Supporting other Gamemasters (as a GM)
The cure to being the “forever DM” is letting other people run games in their own voice and style. How do we help encourage that?
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Building trophy cases
When you start burning out on a hobby, it’s important to recognize and step away, even though that feels like bad advice.
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Working through “Blank Page Syndrome”
To help with blank page syndrome, keep a variety of tools that help you avoid starting from a blank page.
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